Knight
simple
mettle

An honorable fighter heavily armed and armored against the evils of the world.

Health : 18 (+2 on level up)

Stamina : 6+Mettle (+2+Mettle on level up)

Training

  • Armor: [ None, Light, Medium, Heavy ]
  • Shield: [ None, Light, Medium, Heavy ]
  • Weapons

    • Melee: Choose 2 of the following options [ Hammers & Clubs, Slashing Swords, Piercing Swords & Daggers, Axes, Flails ]
    • Ranged: Choose 2 of the following options [ Heavy Throwing, Light Throwing, Bows, Crossbows ]
    • Special: None
  • Magic: None

Attack Stat: Mettle

Range: Melee - 120ft

Damage: 1d10 + Mettle

Deflect: 1d6
Features
Driving Attack
1st level
Costs: 1 Stamina
Your flurry of attacks drive the enemy back.
When you make an attack action you may spend 1 stamina to attempt to also drive your enemy back 5ft. On a Mix, you chose whether to damage or move the creature back. On a Success, you can do both. If you chose to move a creature, they can opt to instead take an extra base attacks worth of damage to avoid being moved.
Sweeping Attack
1st level
Costs: 1 Stamina
You sweep your attacks, aiming to harm all who stand in your way.
When you take an attack action with a melee weapon, you may spend 1 stamina to attempt to also attack enemies adjacent to your target and within your weapons reach.
Vow
2nd level
Your word is your bond, those who recognize your station believe you when you speak truth.
When you take a Heart test to convince someone of true information, you gain a +3 on the test.
Intercept
3rd level
Costs: 1 Stamina
You swiftly step between your ally and danger.
When an ally within 5ft of you would be hit by an Attack, you can spend 1 Stamina to switch places with your ally, taking the hit for them.
Stat Up
4th level
Increase one of your stats by 1 (max 5)
Select a new Novice Feature.
Unstoppable
5th level
Costs: Fortune's Favor
Spend Fortune's Favor, until the end of your next turn, your speed cannot be reduced below half your base speed.
No Retreat, No Surrender
6th level
You never run from a fight and don’t stop until your enemies are dead.
If you attack the same creature you attacked last turn and did not willingly get further away from them, increase your Base Damage by 1 step.
Mounted Combatant
6th level
Gain a +3 to tests to control a trained mount.
You Won't Be The One To Kill Me
7th level
When you make your Last Stand, pick a creature, you are immune to damage from that creature.
Stat Up 2
8th level
Increase one of your stats by 1 (max 5)
Select a Veteran Feature