Charger - If you move at least 15ft in a straight line before you make a non-magical attack, increase your damage dice by 1 step and push the creature back 5ft.
Folk Hero - Your face and story are known far and wide as are your heroics. When you meet a new character, you can roll a luck test. On a pass (15), they know who you are and have heard of you. On a mixed (10-14), they have a vague recollection of hearing about you. On a fail (9), they haven't heard of you.
Imbued Attacks - You have become imbued with magic. Pick a damage type. Your attacks can deal damage of the chosen type on top of any other types.
Legendary - Select a novice feature you've taken that grants a bonus on tests. Double your bonus on those tests.
Perpetual Amateur - Pick 2 Novice Features.
Skirmisher's Agility - Moving into Melee Range of an enemy does not reduce your Speed.
Unfailing - Spend Fortune's Favor. If you roll below a mixed result, treat the roll as though it was a mixed result.
Weapon Master - Select a weapon class you are trained in. When attacking with that weapon, increase your base damage by 1 dice step.